Tuesday, 25 April 2017

Gygax Magazine #3

Gygax Magazine #3 was written by James Carpio, Stephen V. Cole, Michael Curtis, Jayson Elliot, Ben Gerber, Ernest Gary Gygax Jr, Jess Hartley, Timothy Kask, Brian A. Liberge, Ben McFarland, Jon Peterson, Benoist Poiré, James M. Ward, and Marc Zukerman. It was illustrated by Janet Aulisio, Clyde Caldwell, Pierre Carlès, John Dollar, Derek Fischer, Travis Hanson, Jim Holloway, Hanae Ko, Jeff Laubenstein, Charles Peale, and Michael Wilson. The publisher is TSR, Inc.

As with other discussions of "mixed bag" type products, my focus here is going to be on Dungeon Crawl Classics material.

Gygax Magazine produced a total of six issues before closing. Apparently, there was some trademark dispute over the name "Gygax". Originally, with Ernie and Luke Gygax on board, TSR was willing to fight to use the name, but their withdrawal changed things. Or I may have that completely wrong.

Let's Look Inside.

How do you stop a space amoeba?: A scenario for Federation Commander by Stephen V. Cole.

The dwarven rune priest: The only specifically Dungeon Crawl Classics content in the six existing issues, this is an alternate dwarf class written by James Carpio. This is actually a great class, and dwarven rune magic is both flavorful and unique. In some ways, it is reminiscent to Hiero Desteen drawing runes from his bag in Hiero's Journey. You can use 1d24 to represent drawing runes, or you can actually purchase (or make!) a set of divination runes to use in the game. I have had a player use this class in my home game, and it was fun.

The airlancer: A class for Advanced Dungeons & Dragons by Jayson Elliot.

16 Artifacts to impart ancient lore: This article, by Michael Curtis, describes five "unique relics that can grant valuable knowledge to player characters". Although not specific to Dungeon Crawl Classics, it is easily adapted.

Master Mariner: Naval rules for the Pirates constructable game by Timothy Kask.

Nuffle’s Academy: Creating a Blood Bowl team, by Marc Zukerman.

Argyle & Crew’s Scavenger Hunt: "A sock puppet RPG for kids at conventions, or anywhere". The author is Ben Gerber.

How to split up the party: "Need advice on social etiquette relating to games, movies, fan groups, conventions, or other geek-ful settings?" Jess Hartley provides the same. In this case, "What do you do when one of your players just isn’t working out?"

They all Died at the International Space Station: A Metamorphosis Alpha adventure by James M. Ward.

The Hobby Shop Dungeon: Jon Peterson provides a history of The Hobby Shop Dungeon and The Marmoreal Tomb going "all the way back to the early days in Lake Geneva".

The Marmoreal Tomb of Garn Pat’uul: Written by Ernest Gary Gygax Jr. and Benoist Poiré, this is the first level of The Hobby Shop Dungeon "for all first edition-compatible games". This may be of interest to Dungeon Crawl Classics aficionados, as the Marmoreal Tomb kickstarter reached its $70,000 stretch goal - A Dungeon Crawl Classics conversion document headed (or written) by Jen Brinkman!

Order of the Knights Incorporeal: For 13th Age, written by Brian A. Liberge.

Savage charms and monstrous fetishes: For Pathfinder, written by Ben McFarland.

Full Frontal Nerdity: Comic by Aaron Williams.

The Order of the Stick: Comic by Rich Burlew.

Get It Here!


Grimtooth's Tomb of the Warhammer

Grimtooth's Tomb of the Warhammer is a 4th level adventure by Ken St. Andre and Steven S. Crompton, with Dungeon Crawl Classics statistics by Terry Olson. It was illustrated by S.S. Crompton. The publisher is Goodman Games, under license from Flying Buffalo, Inc.

If you want to know a little more about Grimtooth and Trapsylvania, read here or Steven Crompton's blog post here. The second link also discusses Tomb of the Warhammer.

As with Grimtooth's Museum of Death, this adventure is not for the faint of heart. The tone also matches that of the Flying Buffalo Grimstooth products, not surprisingly as Steven Crompton has been there since the beginning. There is no small bit of silliness at the heart of the blood-soaked events, which may seem off-kilter in an ongoing campaign milieu. In this adventure, the PCs enter the Tomb of Grimfang, Grimtooth's father. It is a killer dungeon. The authors are upfront about that. "The Judge should be relentless in his attempts to slay the party, but don't do it too easily."

I would find it hard to use this adventure as written in an ongoing campaign. As a one-shot, a dream sequence, or an alternate plane of existence/planet, though, who knows? As part of Grimtooth's Trapsylvania, where the players know to fear to tread...well, everywhere? Probably.

Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth’s father in a great battle. They hid the troll leader’s body and his mystic warhammer somewhere in the vast plains beyond Trapsylvania. After years of searching, Grimtooth has finally located his father’s tomb, but the elves have magically rigged it so that no troll can enter. Now Grimtooth is looking for a party of foolhardy adventurers to enter Grimfang’s Tomb and return with the legendary warhammer…

Get It Here!


Grimtooth's Museum of Death

DCC #87.5 Grimtooth's Museum of Death is a 1st level adventure by Jobe Bittman with Steven S. Crompton. It was illustrated by Doug Kovacs, S.S. Crompton, Stefan Poag, and Brad McDevitt. The publisher is Goodman Games.

A bit of history: Flying Buffalo Games published the first Grimtooth's Traps book in 1981, leading the market in traps that you might hesitate to place in your dungeons. These traps were tough, and what they would do to the PCs who fell into them was often tougher still, but they generally had internally logical rules that would allow very canny players to defeat them. The "mascot" of these books was a troll named Grimtooth.

It didn't take long at all for gamers to learn to associate the name "Grimtooth" with "Killer Dungeon".

Fast forward to January 3rd, 2015, and Goodman Games begins its kickstarter for Grimtooth's Ultimate Traps Collection. Not only did this lead directly to the creation of Grimtooth's Museum of Death ("Based on the stretch goals achieved so far, we will be creating a Dungeon Crawl Classics module featuring Grimtooth."), but Grimtooth's Trapsylvania looms. From the Ultimate Traps kickstarter page:
Many moons ago, the adventurous entrepreneurs at Goodman Games visited my realm, and seeing its wonders, begged me to reveal to unwashed humanity, the splendors and horrors of Trapsylvania. After sufficient groveling and the payment of vast sums of platinum ingots, I agreed to give them a tome of greatness that would lay out my little empire so that GMs and dungeon masters everywhere might benefit from my vast wisdom.
The book is all written and I even allowed Goodman Games to add appropriate DCC stats and info on all the characters, creatures and traps within the book, so that all you Dungeon Crawl Classics players could use this book all the easier. There are of course my usual 1-5 skull ratings so that everyone else can use this book as well.
From the April 2017 update, it seems quite clear that a Grimtooth's Trapsylvania kickstarter is in the near future.

If Grimtooth, the Troll of Trolls, is synonymous with the killer dungeon, then Grimtooth's Museum of Death lives up to all expectations. That said, it is nonetheless survivable, and it is possible even to profit from your excursion to Castle Grimtooth. Stats are given for both Grimtooth and Grimtina...if you attack them, you are very likely going to die. Very, very likely. Even more likely than that.

Then again, the odds are also good that you are going to die if you do not attack them, but merely tackle the dungeons below Castle Grimtooth as planned. You may wish to bring your second-best character. The dungeon is "extremely hazardous and completely unfair"...so much so that an "Accidental Death & Dismemberment" sidebar is provided for "[w]eak-hearted judges" who wish to "temper the lethality of the traps".

Of great potential interest to the judge who remembers the Grimtooth's Traps series with fondness, the authors supply a complete patron write-up of the Great Troll, including all patron spells.

Not for the faint of heart. Perhaps not for regular campaign play, both due to tone and lethality. Nonetheless, you can adventure like it's 1981.

After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a maze of traps in Grimtooth’s Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth’s allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.

Get It Here


Monday, 24 April 2017

Goodman Games Gen Con 2016 Program Book

The Goodman Games Gen Con 2016 Program Book is described on RPG Now as being written and illustrated by Goodman Games, and is published by Goodman Games as well. Apart from specific adventures or articles, and self-reporting (bios, author notes, etc.), I didn't see any other attribution.

Disclosure: I was one of the authors of Death by Nexus.

At over 150 pages for what is ostensibly a convention guide, Joseph Goodman continues his policy of giving birth to monsters. As with other discussions of "mixed bag" type products, my focus here is going to be on Dungeon Crawl Classics material.

Let's look inside!

Two More New Letters for The Dungeon Alphabet: These expansions, by Michael Curtis, are G is Also for Guardians and H is also for Hazard. These are completely written and laid out with full art, making me suspect that there may be a new, expanded printing of The Dungeon Alphabet somewhere on the horizon.

Forty Years of Metamorphosis Alpha: A Legacy of Innovation: Author Craig Brain discusses the 40th anniversary of Metamorphosis Alpha.

Metamorphosis Alpha: 4 Tables of 40: Tables provided by James M. Ward.

The Way of Serpents: Fiction by Howard Andrew Jones, followed by Dungeon Crawl Classics statistics by Terry Olson.

The Return of the Wild: Michael Curtis offers up Nengal the Wild One, a primordial patron of the Shudder Mountains. Everything but spells is provided. This is a druid-based patron which could be used in many Dungeon Crawl Classics milieus.

1970's Earth Characters for DCC: Deiter Zimmerman provides everything you need to create 0-level PCs from circa 1970's earth. Now you really can adventure like its 1974!

Not in Kansas Anymore: A level 0 adventure by Dieter Zimmerman with Matt Sprengeler, which takes circa 1970's earth PCs to the worlds of Dungeon Crawl Classics. Hero Memories, included in the funnel, are interesting and give new players a sense of higher-level play.

Rat-Snake: A Lankhmar Wagering Game With Dice: It should not be surprising that this is written by Michael Curtis, based off a game mentioned by Fritz Leiber in The Bleak Shore.

The Hand of St. Heveskin: Michael Curtis provides a relic, the hand of a devout priest of the Rat God, suitable for DCC Lankhmar or other Dungeon Crawl Classics milieus.

Fafhrd and Gray Mouser Stories, by Publication Date: Exactly what it says it is.

The Way of the Dagon: Herein you wild alternative spell duel rules by Harley Stroh, based upon an event from Gen Con 2015. "Magic behaves strangely at the whims of Father Dagon."

How to Run a DCC Tournament Funnel: Worth reading if you want to do this. Also, you can listen to this episode of Spellburn. Or read this.

Death by Nexus: This is a level 0 tournament adventure by Jim Wampler, Stephen Newton, Daniel J. Bishop, Jefrey Tadlock, Jon Marr, and Bob Brinkman. I wrote the section called The October Wood. One neat thing about this tournament adventure is that, because the primary opponents are other PCs, the inspired judge could run it for any level PCs with only minor tweaking. Indeed, one could use a single arena as an event in the PCs' lives at any level, where the normal Band is confronted by two NPC groups. This is a great opportunity for guest players, which will have an effect on your regular campaign milieu, but won't leave you trying to explain where the guest PCs went.

Appendix N Inspirations: Discussions of the works from Appendix N that influenced various projects and authors. Included are Peril on the Purple Planet (Harley Stroh), Against the Atomic Overlord (Edgar D. Johnson III), The Chained Coffin (Michael Curtis), The 998th Conclave of Wizards (Jobe Bittman), and Doom of the Savage Kings (Harley Stroh).

An Illustrated Interview With Erol Otus: Including both black & white and color illustrations.

Appendix D: Ythothian Liche Kings: Another expansion of the Purple Planet Author's Edition Glossography by Harley Stroh. Will the Gossography ever be published in full for those of us who couldn't purchase the Author's Edition? Only time will tell.

Forty Yeast of Judges Guild: A Legacy of Awesome: By Jeff Rients.What the title says it is.

Unknown Gods: Revised and Expanded: Bob Bledsaw, Sr., and Bob Bledsaw, Jr. expand on Unknown Gods, a Judges Guild product written in 1979.

The Gary Con Trivia Contest: Compiled by Joseph Goodman from questions submitted by Bob Bledsaw Jr., Steve Crompton, Joseph Goodman, Allan Grohe, Ernie Gygax, Jon Hersberger, Rick Loomis, Erol Otus, Paul O'Connor, Paul Stormberg, and James M. Ward. Including a Lankhmar Trivia Contest from Gary Con 2015, and a list of the birthdays of various Appendix N authors.

Gen Con 2015 Recap: What is claims to be, with pictures.

Gary Con 2016: Also with pictures.

Roadworthy: Interviews by Brendan LaSalle: Brendan LaSalle interviews judges from the Road Crew, including Asia Pickle, Tom Evans, Cory "DM Cojo" Gahsman, and Sarah Brown.

Goodman Games World Tour 2016: Gen Con event guide.

2015-2016 Mailing Label Art: Because it is cool.

Dear Archmage Abbey: Fun flummery.

Get It Here!




Saturday, 22 April 2017

Goodman Games Gen Con 2015 Program Book

The Goodman Games Gen Con 2015 Program Book is described on RPG Now as being written and illustrated by Goodman Games, and is published by Goodman Games as well. Apart from specific adventures or articles, and self-reporting (bios, author notes, etc.), I didn't see any other attribution.

Disclosure: I wrote The Black Feather Blade for this product, and was one of the authors of The Hypercube of Myt.

This is a monster of a book. Seriously, this thing is well over 200 pages. As with other discussions of "mixed bag" type products, my focus here is going to be on Dungeon Crawl Classics material.

In this case, that's entirely necessary, or you'd need an hour or more to read this post.

Nice van on the cover. Let's look inside!

Tables For Thieves: Useful tables for any game featuring thieves, cut-throats, and other murderous rogues. Dieter Zimmerman supplies 8 Places to Have a Secret Meeting, 12 Places to Find a Hidden Key, 20 Items for Sale on the Black Market, and 14 Members of the City Watch. It says "Continued on page 152", but it is not. It is on page 154. There you get 8 Ways to Pass the Time in Prison, 10 Odd Jobs Assigned by the Thieves' Guild, and 24 Interesting Things Found in a Stolen Pouch.

Interview With Lou Zocchi: Colonel Lou Zocchi is "the original dice guy", who you might remember from the zocchihedron die. Learn more about him.

Cranking Up the Funk in DCC Dice Rolling: Author Terry Olson tells you everything you wanted to know about odds in rolling dice, but were afraid to ask. He explains the dice chain, gives a couple of alternate methods of rolling ability scores, looks at critical hits, and mercurial magic, suggesting methods that the dice can be used to get more interesting results at the table.

Twenty Funky Dice Tables: Ken St. Andre provides twenty tables, from the relatively useless (D5: Five Games You Can Play With Your Parents) to the potentially useful (D12: When Good Magic Goes Bad). This is mostly an exercise in whimsical fun.

The Black Feather Blade: A level 1 adventure by Daniel J. Bishop, this offering sees your PCs attempt to gain the titular weapon before two NPC parties do. The adventure is themed around Malotoch the Carrion Crow God, so there are plenty of body parts involved. As such, there is a Luck mechanic called "Malotoch's Favor". Use it.

Some author's notes:
  • The idea of the NPC parties was a nod to Robert E. Howard's The Black Stranger. In this story, three factions (one being Conan) maneuver to gain the treasure of Tranicos while a sinister figure menaces all.
  • The burial tomb at Area F is inspired by that master of the haunted tale, M.R. James, and his story, Oh, Whistle, and I'll Come to You, My Lad.
  • The "raven-headed horror" in Area C4 was originally vulture-headed...because in an email about a year previous to writing this, Joseph Goodman suggested that he would like to see a vulture-headed creature in an adventure sometime. I thought that I would oblige. That's also why the corpse eaters in Area A have two elbows on each arm and two knees on each leg. Same email.
Xcrawl Apocalyse: The Athelete: "Dungeon Crawl Classics and Xcrawl come together at last! Get ready for the unholy spawn of Dungeon Crawl Classics, the dark RPG of glory and gold won by sword and spell, and Xcrawl, the game that’s nastier than a Type II demon with Type III herpes. Welcome to Xcrawl Apocalypse!" Brendan LaSalle offers the first class for this new unholy union.

Appendix F: The Ythoth Raider: An expansion of the Purple Planet Author’s Edition Glossography: This is the Ythoth Raider class by Harley Stroh, creator of the Purple Planet.

Evil Reborn: Jon Hook offers a 4th level adventure which is essentially a sequel to DCC #13: Crypt of the Devil Lich. DCC #13 was written for 3rd Edition Dungeons & Dragons, but this is a Dungeon Crawl Classics adventure which brings elements from the original adventure into the DCC fold.

DCC World Tour 2014: Including scenes from the road with the Goodman Games crew.

Art Folio: Doug Kovacs: In color.

Art Folio: William McAusland: Also in color.

The Seventh Pit of Sezrekan: This is a 0-level funnel by Harley Stroh. The author writes:
Hosted at Gen Con 2014, the Seven Pits of Serzrekan was the first Dungeon Crawl Classics RPG Funnel Tournament. Each player was given a single 0-level PC, and success in the tournament was judged by the number of encounters a PC survived. Over the course of four sessions, 136 PCs met their fate in the fell pits. The tournament ended in a 3-way tie, with each PC surviving no less than 8 encounters, and was decided by a dice-off on the last day of Gen Con. (See photos on page 53!) 
Not all of the Seven Pits were explored during the convention. Submitted for your consideration: two areas that saw the least exploration, and the seventh and final pit of Sezrekan.
I don't know about you, but I would like to see the Seven Pits of Serzrekan available for purchase someday.

Funnel Character Sheet: For DCC Funnel Tournaments. You can now get these sheets pre-filled at Purple Sorcerer's website.

How to Run a DCC RPG Tournament Funnel: Worth reading if you want to do this. Also, you can listen to this episode of Spellburn. Or read this.

Dear Archmage Abbey: Fun flummery, as in the previous year.

The Hypercube of Myt: This is a 0-level tournament adventure written by Jim Wampler, Stephen Newton, Daniel J. Bishop, Dak Ultimak, Adam Muszkiewicz, and Jeffrey Tadlock. It was available as a free pdf for Free Role-Playing Game Day in 2015. I ran it at Dueling Grounds in Toronto. I was responsible for the Endless Hallway, which I originally envisioned as a length of cosmic intestine, causing me to create a few things that didn't fit in the final version.

New Devices for the Starship Warden: Robert Payne offers some new devices for James W. Ward's Metamorphosis Alpha.

Even More Mutations: Dieter Zimmerman offers some new mutations for James W. Ward's Metamorphosis Alpha. Some of the things in these two articles may be transferable to Dungeon Crawl Classics, particularly Crawling Under a Broken Moon, Crawljammer, or Mutant Crawl Classics.

2015 Mailing Labels: Because Goodman Games' mailing labels rock.

Maximum Xcrawl: Best Possible Combination: Fiction by Brendan LaSalle.

Art Folio: Doug Kovacs: Now in glorious black and white. Including interviews with the gentleman artist.

The Mythos Alphabet: Written by Brad McDevitt, with the assistance of Jon Hook and Brendan LaSalle. The author writes: "In the tradition of our popular Dungeon Alphabet and
Monster Alphabet titles, here is a brief look at abecedarian inspiration from the works of H.P. Lovecraft. If you enjoy this concept, let us know...perhaps we’ll make a book of it!" How is this not a thing already?

Here we get D is For Deep Ones, M is For Madness, T is for Tentacles, and W is for Worshippers. Again, how is this not a thing already?

Art Folio: William McAusland: Now also in glorious black and white. Now also including interviews with the gentleman artist. I have to admit, Joseph Goodman has a good eye for hiring excellent artists, as paging through literally any Goodman Games product will attest!

Mutant Crawl Classics Preview: This is exactly what it says on the tin. Goodman Games has made this preview available here as a free pdf download.

Journey to the Hole in the Sky: Fiction by Brendan J. LaSalle, based on The Hole in the Sky.

Judge's Guild 1977 Fantasy Catalog: A reproduction only. Do not try to order from this catalog without an operational TARDIS!

The Gamer's Yearbook: Mostly flummery, in the style of the wanted ads and agony columns of yore.

Get It Here!




Friday, 21 April 2017

Goodman Games Gen Con 2014 Program Book

The Goodman Games Gen Con 2014 Program Book is described on RPG Now as being written and illustrated by Goodman Games, and is published by Goodman Games as well. Apart from specific adventures, and self-reporting (bios, author notes, etc.), I didn't see any other attribution.

Disclosure: There is a preview for my The Dread God Al-Khazadar in this volume, with my Designer Notes and a short bio.

As with other discussions of "mixed bag" type products, my focus here is going to be on Dungeon Crawl Classics material. Let's look inside!

Gen Con Luck Chart: Not listed in the Table of Contents. You might have gotten a freebie from the Goodman Games crew if you rolled at the Goodman Games booth. Or you might have been asked to "Provide Doug [Kovacs] with a pint of your own blood to be mixed into his paint for the next DCC RPG cover." Seems to be the same as last year.

Age of Cthulhu: Transatlantic Terror: An adventure by Jon Hook for 1920s Call of Cthulhu. Could this be turned into a funnel scenario using Dungeon Crawl Classics period-based characters? Yes it could.

Dear Archmage Abbey: A bit of fun flummery.

DCC RPG Worlds Tour: Not sure why this made it to the Table of Contents.

Tales From the Road Crew: Stories and pictures of Dungeon Crawl Classics events featuring the Goodman Games crew, "The Curse of Many Faces" and "The Battle of Gary Con".

DCC Bonus Encounters: Preordering Intrigue at the Court of Chaos, The One Who Watches From Below, and Bride of the Black Manse gave you a chance to receive postcard-sized extras printed with extra encounter areas. These are reprinted here.

The Emerald Enchanter Strikes Back: In true Appendix N style, author Jobe Bittman reveals that the Emerald Enchanter did not die at the end of his titular adventure. Now he wants his vengeance, and he has a giant robot to help him do it. Not only that, but there is a nod to Doom of the Savage Kings!

2014 Mailing Labels: Cool art.

The DCC Cover Design Process: More cool art, and information about how those covers are designed.

The ABECEDARIAN Adventure: Featuring expanded material for The Dungeon Alphabet (O is Also for Omens by Michael Curtis, and no, it isn't in my expanded copy either, so I guess you can only get it in this Program Book!) and previewing the upcoming (at the time) The Monster Alphabet.

Maximum Xcrawl: Too Tough to Die: Fiction by C. L. Werner.

Metamorphosis Alpha: Coming of Age: An adventure by James M. Ward. Once again, I am going to suggest that this could be converted to Dungeon Crawl Classics...perhaps using The Umerican Survival Guide and Mutant Crawl Classics (when these become available) as handy source books for doing so.

Coming Soon for DCC RPG: Previews (with designer notes and bios) for several products. These are Against the Atomic Overlord, The 998th Conclave of Wizards, Journey to the Centre of Aereth, Hole in the Sky, The Dread God Al-Khazadar, The Making of the Ghost Ring, and The Four Phantasmagorias. This last product, by Michael Curtis, is still in the wings somewhere. All good things take time, and I imagine DCC Lankhmar has taken up a wee bit of Mr. Curtis' time between then and now. In addition, Joseph Goodman has a sidebar about Alien Planets in this section.

Other Products Coming Soon: The Adventurer's Almanac, GM Gems, Age of Cthulhu: The Lost Expedition, and two other "exciting hardcovers" that were announced at the "What's New With Goodman Games?" seminar. If memory serves, these should be Grimtooth's Traps and the Judges Guild Deluxe Collector's Edition.

D40 Questions: The Goodman Gang: The Goodman Games crew answer some randomly generated questions from a list of 40. Included are Jobe Bittmen, Mike Curtis, Joseph Goodman, Jon Hershberger, Keith Labaw, Brendan LaSalle, Doug Kovacs (who gets &^#!@ bleeped!), Brad McDevitt, Peter Mullen, Stefan Poag, Harley Stroh, and Dieter Zimmerman.

The Vandroid: Finally, Joseph Goodman delivers a "robot created from the components of a classic 1970's Ford custom van." Full DCC stats included.

Get It Here!




Thursday, 20 April 2017

Goodman Games Gen Con 2013 Program Book

The Goodman Games Gen Con 2013 Program Book is described on RPG Now as being written and illustrated by Goodman Games, and is published by Goodman Games as well. Apart from specific adventures, and self-reporting (bios, author notes, etc.), I didn't see any other attribution.

This was the first of the now-annual Goodman Games Program Books, compiled for the 12th anniversary of the publisher. Joseph Goodman wrote: "This Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. Let me know if you think we should keep it around next year."

Obviously, there was enough positive feedback to keep the Program Books coming!

As with other discussions of "mixed bag" type products, my focus here is going to be on Dungeon Crawl Classics material. Let's look inside!

Gen Con Luck Chart: Not listed in the Table of Contents. You might have gotten a freebie from the Goodman Games crew if you rolled at the Goodman Games booth. Or you might have been asked to "Provide Doug [Kovacs] with a pint of your own blood to be mixed into his paint for the next DCC RPG cover."

Bios of the Band: Harley Stroh, Doug Kovacs, Brendan LaSalle, Michael Curtis, Brad McDevitt, Stefan Poag, Peter Mullen, Dieter Zimmerman, Keith Labaw, Jon Hershberger, and Joseph Goodman get brief bios. Dungeon Crawl Classics statistics are, sadly, not provided.

Autograph Page: For autographs.

The Band: Pictures of the Band from various modules, from DCC #67 (Sailors on the Starless Sea) to DCC #79 (Frozen in Time), with small descriptions for how and why the line-up has changed.

What’s next for DCC RPG?: Goodman Games announces some upcoming releases: Intrigue at the Court of Chaos, The One Who Watches From Below, The Black Manse, The Chained Coffin, Peril on the Purple Planet, and Glipkerio's Gambit. You will note that titles may change from announcement to release. Author notes are interesting.

What’s next for Age of Cthulhu?: Starfall Over the Plateau of Leng. Don't imagine that you can't convert Age of Cthulhu to Dungeon Crawl Classics.

Of interest, on the first page of this section there is a note: "But what about the Annual? We knew you DCC RPG fans would ask. It’s out there lurking, waiting for the right time to be announced. Think 2014 — along with some other exciting hardbacks and boxed sets..."

What’s next for Systems Neutral?: Some information on the long-awaited Adventurers Almanac by Michael Curtis, GM Gems in hardcover, and The Monster Alphabet by Jobe Bittman with Michael Curtis. A sample table is included: X is for Xenotransplant.

DCC RPG adventure: The Undulating Corruption: This level 5 Dungeon Crawl Classics adventure by Michael Curtis was featured in the Goodman Games Free RPG Day 2012 release.

DCC RPG adventure: The Jeweler that Dealt in Stardust: This level 3 Dungeon Crawl Classics adventure by Harley Stroh was also featured in the Goodman Games Free RPG Day 2012 release.

World Tour Poster: I'm not really sure why this made the Table of Contents.

What’s Next for Xcrawl?: Notification that Maximum Xcrawl is (was) ready for pre-order.

Maximum Xcrawl Preview: Overview of the world of Maximum Xcrawl, and character creation rules. Maximum Xcrawl uses Pathfinder for its engine. When this came out, we were still years away from Dungeon Crawl Classics-powered Xcrawl adventures!

Maximum Xcrawl adventure: 2013 Studio City Crawl: A level 6-8 adventure, by Brendan LaSalle, using Pathfinder-based rules.

Gen Con Event Schedule and Exclusives: The listed exclusives were DCC #78: Fate’s Fell Hand (gold foil cover), DCC #78.5: Tower of the Black Pearl, the DCC RPG Official Bag of Weird Dice, Gen Con 2013 T-shirt "...plus swag! DCC RPG buttons Xcrawl giant foam hands ...and more!"

Scenes From the Tour: Pictures from the Goodman Games World Tour featuring the Goodman Games Band.

Join the DCC RPG Road Crew!: What you got in 2013 for being a Road Crew judge.

Get It Here!